Pre-order – Produced on Demand
We only print our games once they have been ordered. After your pre-order, you'll receive an invoice and immediate access to the digital version. As soon as payment is confirmed, we'll print your card set and ship it to you.
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Players work in two teams and explore real actors, institutions, and past situations. For each scenario, they decide who was responsible, who acted, and how coordination actually worked.
The game invites players to debate roles and responsibilities, compare governance approaches, and reflect on the effectiveness of existing cybersecurity architectures.
After each round, the facilitator reveals what actually happened supported by our browser-based digital facilitator package, the facilitator can refer to practitioner quotes, reflection questions, and sometimes videos or articles from the real events.
The team with the most accurate understanding of the governance system wins.
The game focuses on system understanding, decision-making, and discussion.
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Germany’s Cybersecurity Architecture
Explore how responsibilities are distributed in Germany’s federal system, including foreign policy, cyber crime, data protection, critical infrastructure protection, and mutual assistance.
International Law Architecture
Understand how international law applied in cyberspace — including state sovereignty, consent, cyber norms, and mutual legal assistance in cyber crime.
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• Custom-designed Events & Actors Cards to play with two teams (ideal for up to 20 players)
• Ready-to-facilitate digital Facilitator Package (browser-based)
• Coaching instructions for facilitators
• Three play modes (60 / 90 / 120 minutes)
• Interactive slides with solutions and reflections
• Practitioner quotes from experts involved in the real eventsLaunch Bonus:
The first 10 bookings include a 30-minute live session with founder and game designer Julia Schuetze.No prior facilitation experience required, the digital facilitator package guides you step by step.
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Participants will:
understand how cyber incidents evolve across a multi-actor ecosystem
identify roles, responsibilities, and dependencies
reflect on coordination challenges under time pressure
translate insights into their own professional context
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Conferences and professional events
Public sector and policy audiences
Universities and executive education
Companies and associations
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Non-Commercial Organization License
By purchasing this product, you receive a non-exclusive, non-transferable, non-commercial license to use the game and its accompanying materials.
You may
Use the game within your own organization for internal workshops, training, awareness, and discussion.
Allow employees or members of your organization to facilitate the game internally.
Use the game in non-commercial contexts outside your organization, such as community events, educational activities, conferences, volunteer initiatives, or awareness campaigns, provided no fee is charged for the facilitation and no commercial service is being provided.
Use both the printed and digital materials provided with your purchase for these permitted purposes.
You may not
Use the game to provide paid or unpaid services to third-party organizations.
Facilitate the game for clients as part of consulting, training, coaching, or other commercial services.
Resell, sublicense, distribute, or share the printed or digital materials outside your organization.
Modify or remove Cyber Policy Haus branding, copyright notices, or license information.
Reproduce the materials for organizations other than your own.
Intellectual Property
All intellectual property rights, including the game concept, design, illustrations, text, and digital materials, remain the exclusive property of Cyber Policy Haus BV.
Commercial Use
Consultants, trainers, facilitators, and service providers who wish to use this game with external clients require a separate Commercial Facilitator License or can participate in the Cyber Policy Haus Partner Programme.
Questions
If you're unsure whether your intended use is covered by this license, please contact us at games@cyberpolicyhaus.com before using the materials.
Reviews
“The seminar participants gave consistently positive feedback on the content, insights, and key takeaways from the training. Julia’s engaging and authentic facilitation provided them with invaluable insight into the complex interactions between the various stakeholders, the regulatory landscape, and the importance of effective communication during incidents.
Dr. Mark Nuyken
German Federal Academy for Security Policy (BAKS), Regierungsdirektor
“Another edition of the European Security and Defence College (ESDC) and Lodz Cyber Hub “Cybersecurity and International Law” course has come to an end, and it was our most successful so far, with record attendance. A unique highlight was our very own International Law Edition of the Cyber Governance Game, skilfully designed and led by the ever-excellent Julia Schuetze. Developed by Cyber Policy Haus, the simulation challenged participants to take on institutional roles and negotiate responses to complex cyber incidents. We managed to turn what many consider a “serious” international law course into an engaging and genuinely enjoyable game. Congratulations to first ever "International Law and Cybersecurity" game edition winners!” From LinkedIn
Dr. Joanna Kulesza, Assistant Professor of International Law and Director of the Lodz Cyber Hub (LCH) Research Center at the University of Lodz Law School.